40.4. Scaling GNN Inference (Inductive Serving)
Status: Draft Version: 1.0.0 Tags: #GNN, #Inference, #Rust, #ONNX, #Distillation Author: MLOps Team
Table of Contents
- The Inference Latency Crisis
- Inductive vs Transductive Serving
- Strategy 1: Neighbor Caching
- Strategy 2: Knowledge Distillation (GNN -> MLP)
- Rust Implementation: ONNX GNN Server
- Infrastructure: The “Feature Prefetcher” Sidecar
- Case Study: Pinterest’s PinSage Inference
- Troubleshooting: Production Incidents
- Future Trends: Serverless GNNs
- MLOps Interview Questions
- Glossary
- Summary Checklist
Prerequisites
Before diving into this chapter, ensure you have the following installed:
- Rust: 1.70+ (
ortcrate for ONNX Runtime) - Python: PyTorch (to export model).
- Redis: For feature lookup.
The Inference Latency Crisis
In standard ML (e.g., Computer Vision), interference is $O(1)$. Input Image -> ResNet -> Output. In GNNs, inference is $O(D^L)$. Input Node -> Fetch Neighbors -> Fetch Neighbors of Neighbors -> Aggregate -> Output.
The Math of Slowness:
- Layers $L=2$. Neighbors $K=20$.
- Total feature vectors to fetch: $1 + 20 + 400 = 421$.
- Redis Latency: 0.5ms.
- Total IO Time: $421 \times 0.5 \text{ms} = 210 \text{ms}$.
- Conclusion: You cannot do real-time GNN inference with naive neighbor fetching.
Inductive vs Transductive Serving
1. Transductive (Pre-computed Embeddings)
If the graph is static, we just run the GNN offline (Batch Job) for ALL nodes.
- Save embeddings to Redis:
Map<NodeID, Vector>. - Serving:
GET user:123. - Pros: 1ms latency.
- Cons: Can’t handle new users (Cold Start).
2. Inductive (Real-Time Computation)
We run the GNN logic on-the-fly.
- Pros: Handles dynamic features and new nodes.
- Cons: The Neighbor Execution problem described above.
The Hybrid Approach: Pre-compute embeddings for old nodes. Run Inductive GNN only for new nodes updates.
Strategy 1: Neighbor Caching
Most queries follow a power law. 1% of nodes (Hubs/Celebrities) appear in 90% of neighbor lists. We can cache their aggregated embeddings.
$$ h_v^{(l)} = \text{AGG}({h_u^{(l-1)} \forall u \in N(v)}) $$
If node $v$ is popular, we cache $h_v^{(l)}$. When node $z$ needs $v$ as a neighbor, we don’t fetch $v$’s neighbors. We just fetch the cached $h_v^{(l)}$.
Strategy 2: Knowledge Distillation (GNN -> MLP)
The “Cold Start” problem requires GNNs (to use topology). The “Latency” problem requires MLPs (Matrix Multiply only).
Solution: GLP (Graph-less Prediction)
- Teacher: Deep GCN (Offline, Accurate, Slow).
- Student: Simple MLP (Online, Fast).
- Training: Minimize $KL(Student(X), Teacher(A, X))$.
The Student learns to hallucinate the structural information solely from the node features $X$.
- Inference: $O(1)$. 0 Neighbor lookups.
- Accuracy: Typically 95% of Teacher.
Rust Implementation: ONNX GNN Server
We assume we must run the full GNN (Inductive). We optimize the compute using ONNX Runtime in Rust. The key here is efficient Tensor handling and async I/0 for neighbor fetches.
Project Structure
gnn-serving/
├── Cargo.toml
└── src/
└── main.rs
Cargo.toml:
[package]
name = "gnn-serving"
version = "0.1.0"
edition = "2021"
[dependencies]
ort = "1.16" # ONNX Runtime bindings
ndarray = "0.15"
tokio = { version = "1", features = ["full"] }
axum = "0.6"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
redis = "0.23"
src/main.rs:
//! High-Performance GNN Inference Server.
//! Uses ONNX Runtime for model execution.
//! Demonstrates Zero-Copy tensor creation from Vec<f32>.
use axum::{extract::Json, routing::post, Router};
use ndarray::{Array2, Axis};
use ort::{Environment, SessionBuilder, Value};
use serde::Deserialize;
use std::sync::Arc;
#[derive(Deserialize)]
struct InferenceRequest {
target_node: i64,
// In real app, we might accept raw features or fetch them from Redis
neighbor_features: Vec<Vec<f32>>,
}
/// Global Application State sharing the ONNX Session
struct AppState {
model: ort::Session,
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// 1. Initialize ONNX Runtime Environment
// We enable graph optimizations (Constant Folding, etc.)
let environment = Arc::new(Environment::builder()
.with_name("gnn_inference")
.build()?);
// 2. Load the Model
// GraphSAGE model exported to ONNX format
let model = SessionBuilder::new(&environment)?
.with_optimization_level(ort::GraphOptimizationLevel::Level3)?
.with_model_from_file("graph_sage_v1.onnx")?;
let state = Arc::new(AppState { model });
// 3. Start high-performance HTTP Server
let app = Router::new()
.route("/predict", post(handle_predict))
.with_state(state);
println!("GNN Inference Server running on 0.0.0.0:3000");
axum::Server::bind(&"0.0.0.0:3000".parse()?)
.serve(app.into_make_service())
.await?;
Ok(())
}
/// Handle prediction request.
/// Input: JSON with features.
/// Output: JSON with Embedding Vector.
async fn handle_predict(
axum::extract::State(state): axum::extract::State<Arc<AppState>>,
Json(payload): Json<InferenceRequest>,
) -> Json<serde_json::Value> {
// Safety check: ensure features exist
if payload.neighbor_features.is_empty() {
return Json(serde_json::json!({ "error": "No features provided" }));
}
// Convert Vec<Vec<f32>> to Tensor (Batch, NumNeighbors, FeatDim)
// Flatten logic is CPU intensive for large batches; assume client sends flat array in prod
let num_neighbors = payload.neighbor_features.len();
let dim = payload.neighbor_features[0].len();
let shape = (1, num_neighbors, dim); // Batch size 1
let flat_data: Vec<f32> = payload.neighbor_features.into_iter().flatten().collect();
let input_tensor = Array2::from_shape_vec(shape, flat_data).unwrap();
// Run Inference
// We wrap the input array in an ONNX Value
let inputs = vec![Value::from_array(state.model.allocator(), &input_tensor).unwrap()];
// Execute the graph
let outputs = state.model.run(inputs).unwrap();
// Parse Output
// Extract the first output tensor (Embedding)
let embedding: Vec<f32> = outputs[0]
.try_extract()
.unwrap()
.view()
.to_slice()
.unwrap()
.to_vec();
Json(serde_json::json!({ "embedding": embedding }))
}
Infrastructure: The “Feature Prefetcher” Sidecar
Latency mainly comes from Redis Round-Trips.
If we request 100 neighbors, doing 100 Redis GETs is suicide.
Redis MGET is better, but large payloads clog the network.
Architecture:
- Pod A (GNN Service): CPU intensive.
- Pod B (Sidecar Prefetcher): C++ Sidecar connected to local NVMe Cache + Redis.
- Protocol: Shared Memory (Apache Arrow Plasma).
The GNN service writes TargetNodeID to Shared Memory.
The Sidecar wakes up, fetches all 2-hop neighbors (using its local graph index), MGETs features, writes Tensor to Shared Memory.
GNN Service reads Tensor. Zero Copy.
Case Study: Pinterest’s PinSage Inference
Pinterest has 3 billion pins.
- MapReduce: Generating embeddings for all pins takes days.
- Incremental: They only recompute embeddings for pins that had new interactions.
- Serving: They use “HITS” (Hierarchical Interest Training Strategy).
- Top 100k categories are cached in RAM.
- Long tail pins are fetched from SSD-backed key-value store.
- GNN is only run Inductively for new pins uploaded in the last hour.
Troubleshooting: Production Incidents
Scenario 1: The “Super Node” spike (Thundering Herd)
- Symptom: p99 latency jumps to 2 seconds.
- Cause: A user interacted with “Justin Bieber” (User with 10M edges). The GNN tried to aggregate 10M neighbors.
- Fix: Hard Cap on neighbor sampling. Never fetch more than 20 neighbors. Use random sampling if > 20.
Scenario 2: GC Pauses
- Symptom: Python/Java services freezing.
- Cause: Creating millions of small objects (Feature Vectors) for every request.
- Fix: Object Pooling or use Rust (Deterministic destruction).
Scenario 3: ONNX Version Mismatch
- Symptom:
InvalidGrapherror on startup. - Cause: Model exported with Opset 15, Runtime supports Opset 12.
- Fix: Pin the
opset_versionintorch.onnx.export.
Future Trends: Serverless GNNs
Running heavy GNN pods 24/7 is expensive if traffic is bursty. New frameworks (like AWS Lambda + EFS) allow loading the Graph Index on EFS (Network Storage) and spinning up 1000 lambdas to handle a traffic spike.
- Challenge: Cold Start (loading libraries).
- Solution: Rust Lambdas (10ms cold start) + Arrow Zero-Copy from EFS.
MLOps Interview Questions
-
Q: When should you use GNN -> MLP Distillation? A: Almost always for consumer recommendation systems. The latency cost of neighbor fetching ($O(D^L)$) is rarely worth the marginal accuracy gain over a well-distilled MLP ($O(1)$) in real-time path.
-
Q: How do you handle “Feature Drift” in GNNs? A: If node features change (User gets older), the cached embedding becomes stale. You need a TTL (Time to Live) on the Redis cache, typically matched to the user’s session length.
-
Q: What is “Graph Quantization”? A: Storing the graph structure using Compressed Integers (VarInt) and edge weights as
int8. Reduces memory usage by 70%, allowing larger graphs to fit in GPU/CPU Cache. -
Q: Explain “Request Batching” for GNNs. A: Instead of processing 1 user per request, wait 5ms to accumulate 10 users.
- Process union of neighbors.
- De-duplicate fetches (User A and User B both follow Node C; fetch C only once).
-
Q: Why is ONNX better than Pickle for GNNs? A: Pickle is Python-specific and slow. ONNX graph allows fusion of operators (e.g. MatMul + Relu) and running on non-Python runtimes (Rust/C++) for lower overhead.
Glossary
- Inductive: Capability to generate embeddings for previously unseen nodes.
- Distillation: Training a small model (Student) to mimic a large model (Teacher).
- Sidecar: A helper process running in the same container/pod.
- ONNX: Open Neural Network Exchange format.
- Zero-Copy: Moving data between processes without CPU copy instructions (using pointers).
Summary Checklist
- Distillation: Attempt to train an MLP Student. If accuracy is within 2%, deploy the MLP, not the GNN.
- Timeout: Set strict timeouts on Neighbor Fetching (e.g. 20ms). If timeout, use Mean Embedding of 0-hop.
- Cap Neighbors: Enforce
max_degree=20in the online sampler. - Format: Use ONNX for deployment. Don’t serve PyTorch directly in high-load setups.
- Testing: Load Test with “Super Nodes” to ensure the system doesn’t crash on high-degree queries.
- Caching: Implement a 2-Layer Cache: Local RAM (L1) -> Redis (L2) -> Feature Store (L3).
- Monitoring: Track
Neighbor_Fetch_Countper request. If it grows, your sampling depth is too high.